07-06-2009, 1:30 PM
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Hero

Joined on 06-21-2005
Posts 747
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Some new Chronomancy spells
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Few ideas for your collective consideration:
Hasten Spell Expiration
Chronomancy (Abjuration)
Level: Sor/Wiz 2
Components: V, S
Casting Time: 1 std action
Range: Medium
Target: One creature, object or area
Duration: Instantaneous
Saving Throw: None
Spell Resistance: None
By selectively speeding up time as it relates to magical effects, the caster of this spell is able to reduce the functional duration of other existing spells. You may target one creature, object, or area, and affect a number of spells equal to 1 + 1 per 4 caster levels, all of which must be affecting the same creature, object, or area. You must succeed on a caster level check (1d20 + caster level, max +10) with a DC equal to 11 + the spell’s caster level. Chronomancer’s may add their intelligence modifier to this check. One check is made per spell effect, up to the maximum defined above. If you fail, there is no effect. If you succeed, the target spell’s caster level is reduced by your caster level for the purposes of determining spell duration, to a minimum of 1. This spell has no effect on spells with no caster level dependent duration, such as permanent or instantaneous.
Defer Spell Effect
Chronomancy (Abjuration)
Level: Sor/Wiz 2
Components: V
Casting Time: 1 immediate action
Range: Medium
Target: One spellcaster
Duration: Instantaneous
Saving Throw: Will negates
Spell Resistance: None
You are able to postpone the outcome of a spell just cast for 1 round. The spell instead goes into effect immediately before your next turn. Defer Spell Effect cannot be used on your own spells.
Chronometer
Chronomancy (Divination)
Level: Sor/Wiz 0
Components: V, S
Casting Time: 1 standard
Range: Personal
Duration: 24 hours
You are precisely aware of the passage of time, and can accurately determine the time of day and elapsed time of any event that occurs while this spell is in effect, down to the second, for the duration of this spell.
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