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Blind Summons
Started by DM Derek at 04-09-2009 11:19 AM. Topic has 8 replies.

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  04-09-2009, 11:19 AM
DM Derek is not online. Last active: 9/3/2010 3:47:25 PM DM Derek



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Blind Summons
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Blind Summons (Metamagic)

You are able to summon creatures using summons spells and have them appear in locations that are within range, but not within sight.

Prerequisites: Ability to cast a summon type spell; Augment Summoning OR Spell Focus (Conjuration); Spellcraft 8 ranks.

Benefit: You can select any location within the range of a summoning spell to have creatures you summon appear. To select a location that you cannot see, you must pick a distance from you. Such as: ten feet to my right.

Normal: You cannot summon creatures out of your sight.

Special: This feat also allows the caster to summon creatures on the other side of Wall spells, or other forces that would impede his line of effect.
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  04-09-2009, 7:40 PM
Hero is not online. Last active: 9/4/2010 2:41:46 AM Hero



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Re: Blind Summons
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I suggest just making one feat that allows you to cast any spell through barriers, rather than just limiting it to summons. Mimic the psionic feat "burrowing power."

Here's burrowing power
To use this feat, you must expend your psionic focus. You can attempt to manifest your powers against targets that are sheltered behind a wall or force effect. Your power briefly skips through the Astral Plane to bypass the barrier. The strength and thickness of the barrier determine your chance of success. To successfully bypass the barrier with your power, you make a Psicraft check against a DC equal to 10 + the hardness of the barrier + 1 per foot of thickness (minimum 1). Assign a hardness of 20 to barriers without a hardness rating, such as force effects (or a wall of ectoplasm). Force walls or walls of ecto plasm are assumed to have less than 1 foot of thickness unless noted otherwise. If a power requires line of sight (which includes most powers that affect a target or targets instead of an area), you cannot manifest it as a burrowing power unless you can somehow see the target, such as with clairvoyant sense. Using this feat increases the power point cost of the power by 2. The power's total cost cannot exceed your manifester level.

FYI - I just noticed that the summons spells are all full round actions. We've never played it that way.
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  04-10-2009, 6:11 AM
DM Derek is not online. Last active: 9/3/2010 3:47:25 PM DM Derek



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Re: Blind Summons
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I believe the summoning feat I created is more powerful than burrowing in that it does not require line of sight. Therefore, I wanted to limit it to a specfic type of spell.

My intention to to create similar spells for a variety of spell schools or types.


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  04-10-2009, 12:04 PM
DM Derek is not online. Last active: 9/3/2010 3:47:25 PM DM Derek



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Re: Blind Summons
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Here is another in the series:

Unblocked Charm (Metamagic)

You are able to charm and enchant creatures that a shielded by a wall or other structure, or are out of your sight.

Prerequisites: The ability to cast at least one Enchantment (charm) or (compulsion) spell; Spell Focus (Enchantment); Spellcraft 8 ranks.

Benefit: You can select any target within the range of an enchantment spell even if the target is behind a wall or out of sight. To be able to target a creature which is out of sight, the caster must have some way of knowing the target is there. This can be by hearing the target, magical detection, tremorsense, etc.

Normal: You cannot enchant creatures out of your sight or that are behind a barrier even if they are within the range of the spell.


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  04-11-2009, 7:30 AM
Hero is not online. Last active: 9/4/2010 2:41:46 AM Hero



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Re: Blind Summons
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 DM Derek wrote:
I believe the summoning feat I created is more powerful than burrowing in that it does not require line of sight. Therefore, I wanted to limit it to a specfic type of spell.

My intention to to create similar spells for a variety of spell schools or types.

You're removing the thickness of the barrier from the equation too. May want to add that.
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  04-11-2009, 9:05 AM
DM Derek is not online. Last active: 9/3/2010 3:47:25 PM DM Derek



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Re: Blind Summons
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These feats are designed to overcome any thickness. As for general thicknesses that block line of effect, we'll do that in the other thread.


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  04-15-2009, 7:42 AM
DM Derek is not online. Last active: 9/3/2010 3:47:25 PM DM Derek



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Re: Blind Summons
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Ray Jump (Metamagic)

You are able to target with rays when you line of sight or effect is blocked by hopping the ray into another plane and back on to your current one.

Prerequisites: Weapon Focus (Ray); Spellcraft 12 ranks.

Benefit: You may target any creature you can see or of which you know the exact location. Alternatively, you may use rules for concealment and blind fighting to target when you cannot see and the creature is behind a wall or other obstacle.

Normal: Rays cannot be used when you cannot see the target or your line of effect is blocked.


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  04-15-2009, 10:24 AM
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Re: Blind Summons
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It seems really weird to have this for Rays but that might just me. If you do have one for rays then based on your description I might require a knowledge Plane feats. However, the more I think about it I would not open this up to all type of spells. By opening it up to rays then you also open the door for fireball and the like and that just seems silly to me.
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  04-15-2009, 10:46 AM
DM Derek is not online. Last active: 9/3/2010 3:47:25 PM DM Derek



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Re: Blind Summons
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I want to make each feat limited so as to not make them too powerful.

Are there any more categories of spells that make sense to have a feat to essentially negate line of effect?


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