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Repression Control
Started by DM Derek at 05-06-2008 3:36 PM. Topic has 12 replies.

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  05-06-2008, 3:36 PM
DM Derek is not online. Last active: 9/3/2010 3:47:25 PM DM Derek



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Repression Control
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I had a thought for a feat that would allow the caster to repress the effects of an ongoing spell without stopping it. An example would be Invisibility. THe caster could make a Concentration check to become visible and then let the spell go back into effect when he wants.

THe clock would continue to tick on the duration even when a spell is suppressed.

A feat built off of that one could be the same but stops the duration from ticking.

Thoughts?
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  05-07-2008, 9:38 AM
Valdis is not online. Last active: 8/31/2010 3:48:02 PM Valdis



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Re: Repression Control
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It sounds good, but here are some things you may want to think about...

What would be the freequency of the Concentration checks? Every round? would the DC of the checks go up every round?

Would the caster be limited in the other [type of] actions he can take in the rounds he is using this feat?

Would it be limited to spells that target the caster (i.e personal spells)?
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  05-07-2008, 6:30 PM
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Re: Repression Control
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I like the idea a lot and I like the idea of it having a feat progression. I ditto what Valdis said also.
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  05-07-2008, 7:54 PM
DM Derek is not online. Last active: 9/3/2010 3:47:25 PM DM Derek



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Re: Repression Control
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Here's what I have so far:

Spell Repression (General)

You have learned control over the ongoing effects of your spells to the extent that you can start and stop them once active.

Prerequisites: Concentration 5 ranks; ability to cast 1st level spells.

Benefit: By using a move equivalent action, a spellcaster may concentrate and temporarily stop the effects of an ongoing spell he cast. While the spell is stopped, the duration continues to expire. To succeed in repressing a spell, the caster must succeed in a Concentration skill check with a DC equal to 15+ the level of the spell. Once stopped, the caster must use a move equivalent action each round to keep the spell repressed. If he fails to use an action to keep the spell repressed, it returns to effect. The caster may also spend a swift action to end the suppression.

Normal: Your spells remain in effect until dismissed, dispelled, or the duration ends.

Special: Only spells with a duration of 1 round per level or longer may be repressed using this feat.
A spell cannot be repressed and restarted during a caster’s full round of action.
The caster may only suppress spells which are directly affecting him.
The caster must repress the entire spell, even it is currently affecting multiple targets.
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  05-08-2008, 10:37 AM
Valdis is not online. Last active: 8/31/2010 3:48:02 PM Valdis



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Re: Repression Control
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Looks good. So a caster would only have to make one check and then state that they are using a move equiv. action to continue the repression of the spell each round.

A possible progression to this might be being able to suppress the spell effects on only the caster of one of the "mass" effect spells.
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  05-08-2008, 11:17 AM
DM Derek is not online. Last active: 9/3/2010 3:47:25 PM DM Derek



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Re: Repression Control
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Correct

That's one good progression feat.

I was also thinking of making it a swift action instead of move-equivalent as another feat.

Another would be the ability to suppress multiple spells.

Another would be to stop the clock on duration while the spell is suppressed.
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  06-10-2008, 7:36 AM
Valdis is not online. Last active: 8/31/2010 3:48:02 PM Valdis



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Re: Repression Control
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Speaking of Feats.....the new Feat Finder application is up and running. Go to http://www.digitalcodesmith.com/DCS/Default.html

There is also a Spell Finder application that is on the same site....
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  06-10-2008, 8:25 AM
DM Derek is not online. Last active: 9/3/2010 3:47:25 PM DM Derek



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Re: Repression Control
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Well done, I am going to move discussion of this to a different section of the forum.
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  10-02-2008, 10:21 AM
DM Derek is not online. Last active: 9/3/2010 3:47:25 PM DM Derek



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Re: Repression Control
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 Valdis wrote:
Looks good. So a caster would only have to make one check and then state that they are using a move equiv. action to continue the repression of the spell each round.

A possible progression to this might be being able to suppress the spell effects on only the caster of one of the "mass" effect spells.


Been a while, but here's the next in the progression:

Self Repression (General)
You have learned control over the ongoing effects of your spells to the extent that you can start and stop them once active. Your control is so accurate, that you can choose to stop the effects of a spell on yourself, while it continues to affect others.

Prerequisites: Concentration 8 ranks; ability to cast 1st level spells, Spell Repression.

Benefit: Same as Spell Repression, but the caster may suppress the effects of a spell on himself while it continues to affect others. Examples of spells where this could be used are: Mass Bull’s Strength and Mass Invisibility.

Normal: Your spells remain in effect until dismissed, dispelled, or the duration ends.

Special: Same as Spell Repression. In addition, it may only be used on spells that have a specific number of targets, not an area of effect.
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  03-17-2010, 12:26 PM
DM Derek is not online. Last active: 9/3/2010 3:47:25 PM DM Derek



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Re: Repression Control
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Fast Repression (General)

You have learned how to repress spells more quickly.

Prerequisites: Concentration 10 ranks; ability to cast 1st level spells, Spell Repression.

Benefit: You can repress the effects of a spell using the Spell Repression feat as a swift action instead of a move equivalent action.


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  03-19-2010, 12:19 PM
DM Derek is not online. Last active: 9/3/2010 3:47:25 PM DM Derek



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Re: Repression Control
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Spell Stop (General)

When you stop a spell from acting, you do not shorten the amount of time it will remain active.

Prerequisites: Concentration 15 ranks; Spell Repression; ability to cast 1st level spells.

Benefit: Whenever you use the Spell Repression feat, the spell that you stopped does not lose duration while it is stopped. For example, a spell that would last 10 rounds is repressed after three rounds. Normally, seven rounds later, regardless of whether it remains repressed or not, the spell ends. With this feat, the spell retains seven rounds of duration which will begin again when the spell is no longer repressed.

Normal: Your spells continue to expire while repressed.


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  03-20-2010, 7:47 AM
DM Derek is not online. Last active: 9/3/2010 3:47:25 PM DM Derek



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Re: Repression Control
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Multiple Spell Repression (General)

You can repress the functioning of multiple spells at once.

Prerequisites: Concentration 18 ranks; Spell Repression; ability to cast 2nd level spells.

Benefit: By using a move equivalent action, a spellcaster may concentrate and temporarily stop the effects of ongoing spells he cast. While the spells are stopped, the duration continues to expire. To succeed in repressing a spell, the caster must succeed in a Concentration skill check with a DC equal to 18+ the total level of all the spells to be stopped. Once stopped, the caster must use a move equivalent action each round to keep the spells repressed. If he fails to use an action to keep the spells repressed, they return to effect. The caster may also spend a swift action to end the suppression.

Normal: You may only stop one spell at a time.

Special: The Fast Repression feat cannot be used in conjunction with this feat. The Stop Spell feat may not be used in conjunction with this feat.

All of the other rules of the Spell Repression feat apply, unless listed in the description of this feat.


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  03-23-2010, 6:50 AM
DM Derek is not online. Last active: 9/3/2010 3:47:25 PM DM Derek



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Re: Repression Control
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Any thoughts on those new feats?


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