05-06-2010, 7:29 AM
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DM Derek

Joined on 06-03-2005
Always with my Dice
Posts 4,359
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The only enemy body that is brought back to Dramman is that of Gok.
The clerics perform several rituals to ensure he cannot be brought back from death. Both the cleric of Frostine and of Stasis perform those.
They try to speak with the dead, but are able to gain no information.
His body is entombed in an unmarked tomb deep within the mountain.
Owen is able to identify five magical items on Gok. His axe is not one of them, as Damon left that on the field.
There is also some coin and gems on Gok, Damon gives that to Roflander to help with the cost of defending the siege.
The items are:
1 - Bracers of fire resistance, these will shrink to fit the wearer. They are divine in nature, but not evil.
2 - A wand of Cure Moderate Wounds (2d8+5) with 30 charges left in it. The wand shrinks to match the size of the user.
3 - A scroll of summoning, designing to summon a Huge Ice elemental. Note that the scroll can be used by anyone, but it is very large.
4 - A ring of protection +3, which shrinks to match the size, it is not evil.
5 - The is a magic horn of the Warlord. It has several uses, including rallying troops, communication, and such.
Damon gives the horn to Roflander and takes the scroll for the town. He offers the other three items to Brack, Hardrada, Hipolet, and Marhand.
To Owen he says, "I know you fought well, but these others have fought with us long and lost a dear friend. But for your actions, you are welcome guest in our town and we will charge you no board while you are here."
Onna takes K'Shen's items. If Whitesword could list them for me, if there is something she can't use, she will pass it to someone else.
The hand that rolls the dice rules the world.
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